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SP-04 Mobile CAVE sub-projects

Exploratory research and advanced visualization

A research room that travels, linked to a national network of people who run them.

01

At a glance

Sub-project code

SP-04 (CAAV-RES), one of seven sub-projects on the Southern University Mobile CAVE

Truck domain

exploratory research

Aligned program

CAAV National Visualization Network

The CAAV

the Campus Alliance for Advanced Visualization, a volunteer-driven nonprofit and information resource for higher education on immersive visualization

CAAVCon 2026

held October 13–16, 2026, at Southern University and A&M College, Baton Rouge

On campus

a four-wall Fakespace CAVE with floor projection in Room 157

Southern University

a Carnegie R2 high research institution since 2022

02

What it is

SP-04 makes the Mobile CAVE a research instrument. A CAVE is a room where several projectors show matching 3D images across the walls and floor around the viewer, so a whole group can stand inside a model and study it together. Researchers use that to see data and designs at full size: the structure of a molecule, the layout of a building, the flow of a storm, a network of connections that is unreadable on a flat screen. SP-04 takes that capability off campus, to partner universities, research sites, conferences and communities.

The sub-project is aligned with the CAAV National Visualization Network. The CAAV, the Campus Alliance for Advanced Visualization, describes itself as an information resource for higher education worldwide on immersive visualization platforms, advanced video screen formats, advanced visualization software, and the sustainability and operation of high-tech visualization facilities. It keeps the CAVE List of immersive and large-display facilities, runs an annual conference, and connects the people who build and operate these rooms.

That link matters. Southern University's Mobile CAVE is presented with the CAAV, and Southern hosted CAAVCon 2026 in Baton Rouge in October 2026, one month before the Mobile CAVE's grand opening. SP-04 connects a student-built mobile research room to a national community of researchers, faculty and facility staff who already know what these rooms can do.

SP-04 is also where Southern studies how immersive learning works. The university's research group has presented ASEE posters on how learning in a CAVE affects engineering students' computational thinking, and on immersive engineering learning and workforce development. A mobile CAVE lets that kind of study reach students and settings beyond one campus room.

03

How it works

  1. A faculty member, partner university, agency or company brings a question that needs to be seen in three dimensions: a dataset, a design, a model, or a study of how people learn or decide in an immersive setting.

04

Impact

Bringing research-grade tools to people who rarely see them

CAVE rooms are expensive and fixed in place, usually at large research universities. A mobile CAVE presented with a national alliance brings that experience to HBCUs, community colleges, rural campuses and communities that have never had access to one. Researchers and students at those places get to do work that would otherwise require travel to a distant facility.

Growing Black researchers in visualization and engineering

Historically Black colleges and universities make up about 3% of U.S. colleges but award 28% of the STEM bachelor's degrees earned by Black students, according to a 2026 UNCF report. Southern University's College of Engineering is among the top ten producers of Black undergraduate engineering degree recipients. Students who help build, run and study a mobile CAVE gain research experience in a field where they are underrepresented.

A student-led research platform

The Mobile CAVE was conceived and led by Southern University students from concept to completion. SP-04 keeps students at the center of the research: building scenes, running sessions, collecting data and presenting results, as the research group has already done on ASEE posters.

Public outreach and competitions

The CAAV's charter includes professional development, mentoring and public outreach, including student demonstrations and competitions, and the alliance runs a Student AR/VR Design Competition. SP-04 gives Southern students a mobile stage for that work.

05

Why Southern University

Southern University already runs immersive research. It has a four-wall Fakespace CAVE with floor projection in Room 157, a second immersive room with stronger projection including the floor, a VR development studio, and a research group that has presented its CAVE learning studies at ASEE, the American Society for Engineering Education. One of those studies compares students who learn with VR and without it, measuring computational thinking and its link to final grades.

Southern is a research university. Its Baton Rouge campus was named a Carnegie R2 high research institution in 2022, and it is part of the only HBCU system in the United States.

Southern is at the center of the national visualization community this year. It hosted CAAVCon 2026, four days of presentations, panels and networking, in October 2026, and the Mobile CAVE is presented with the CAAV. Southern now combines a fixed CAVE, a mobile CAVE, a VR studio and a direct tie to the national alliance for the people who run them.

06

Who it serves

Faculty researchers

Engineers, scientists and education researchers study data, designs and learning in a shared 3D room, on campus or at a partner site.

Graduate and undergraduate students

Students build scenes, run sessions, collect data and present results, gaining research experience in immersive visualization.

Partner universities and colleges

Institutions without a CAVE host the truck for research sessions, joint studies and student demonstrations.

Visualization facility staff

People who run CAVEs and large-display rooms compare notes through the CAAV network and learn from a mobile build.

Agencies and industry partners

Organizations with complex data or designs test them at full size with Southern researchers.

K-12 and community audiences

Research scenes double as outreach, showing young people what research looks like from the inside, alongside SP-01.

07

Why fund it now

The timing is unique. Southern hosted CAAVCon 2026 in October, and the Mobile CAVE, presented with the CAAV, is getting ready to open. The national visualization community has just seen Southern's work up close. Funding now turns that visibility into lasting research partnerships.

The research base exists. Southern has a fixed CAVE, a second immersive room, a development studio, and a research group already publishing on CAVE learning. Funding builds on running work rather than starting from nothing.

Funding opens research to new places. A mobile CAVE lets partner institutions, especially HBCUs and smaller campuses, take part in immersive research without building their own room. Each funded study can include sites that would otherwise be left out.

Funding grows a workforce. Students who build and run research sessions in a CAVE learn 3D development, data visualization, systems integration and research methods, skills that carry into engineering, computing and education careers.

Funding produces shared knowledge. Through the CAAV network, methods and results reach facility staff and researchers nationwide, so each funded project benefits more than one campus.

08

How it connects

SP-04 is closely tied to the Stationary CAVE, the fixed four-wall room on campus where research scenes are developed and tested, and to Computational thinking research, the study of how VR affects students' problem-solving. The CAVE demo: chemistry molecules shows the kind of scene the room supports, and the XR Development Studio builds it. On the truck, SP-04 shares scenes with K-12 education and mobile STEAM outreach (SP-01) for outreach, and depends on Student-led Mobile CAVE systems integration (SP-07) for projection calibration and tour operations. The Vision module explains how the fixed rooms, the studio and the truck work as one system.

09

Questions funders ask

10

Sources