AM Lab Contact

Vision The vision

The vision: one pathway from the virtual room to the real machine

Why Southern University is building a connected set of labs, a traveling 3D room and a 3D printing track, and why it deserves funding.

01

At a glance

What it is

A connected set of Southern University labs, programs and a traveling 3D training room that together form one pathway into advanced manufacturing and immersive technology.

The pieces

Seven campus labs and programs (metal printing, polymer printing, the XR Development Studio, the stationary CAVE, classroom VR, computational thinking research and the CAVE chemistry demo), the Mobile CAVE truck, and the AM Lab 3D printing track.

The method

Practice first in virtual reality or the CAVE, then train on real equipment with an instructor.

The training track

Eight blended modules and a 40-hour introduction, with each skill checked and recorded on its own.

Who it reaches

Southern University students, K–12 schools and teachers, workforce programs, plants and agencies across Louisiana.

The milestone

The Mobile CAVE grand opening will be at Southern University in Baton Rouge; the date will be announced.

The track record

First HBCU to partner with America Makes (2017); a $1.65 million NSF grant for 3D printing cybersecurity education with virtual reality (2019); a $6.2 million federal award for VR teacher training and digital access (2023).

02

What it is

Southern University is building something larger than a single lab. It is building a pathway. At one end, a student, a teacher or a plant worker puts on a VR headset or steps into a 3D projection room and learns how a machine works without any risk. At the other end, that same person stands at a real 3D printer, a metal printer or a precision cutting machine and does the work under supervision. Everything in between, the lessons, the research, the equipment and the people, is designed to move learners along that path.

The pathway has three layers. The first is the campus labs that already exist: a metal additive manufacturing lab with five named machines, two polymer labs that print and test plastics, an XR Development Studio that builds VR lessons, a stationary CAVE projection room, a classroom VR program for K–12 schools, an NSF-supported research study on computational thinking, and the CAVE demonstrations used with visitors. The second layer is the Southern University Mobile CAVE, a transportable, interactive 3D training room on a truck that students built and industry experts outfitted. The third layer is the AM Lab, the 3D printing track that teaches additive manufacturing through VR modules, simulation and supervised practice.

Each layer feeds the next. The XR Development Studio builds the lessons. The CAVE rooms and headsets deliver them. The polymer and metal labs supply the real machines that the lessons point toward. The research study measures whether the approach works. The Mobile CAVE takes the whole idea off campus to the places where people live and work.

This document explains what each piece does, why it matters, and why Southern University is the right institution to lead it. The fourteen companion documents go deeper into every lab and every Mobile CAVE sub-project.

03

How it works

  1. A learner starts in a virtual environment. In the AM Lab prototype, Module 2 (Printer Components) lets learners identify printer parts on an interactive 3D model, with highlighted parts, guidance and a knowledge check. Module 6 (Print Job Operations) walks them through a full print job from preparation to simulated completion, with feedback. The same lessons run on VR headsets in a classroom or with 3D glasses inside the Mobile CAVE.

04

Impact

Opening technical careers to more people

Hands-on manufacturing training is expensive. It needs costly machines, materials, supervision and safety procedures, and that limits who gets to practice. A virtual environment gives beginners repeatable practice before supervised hands-on training. The Mobile CAVE removes the travel barrier as well: the training comes to the learner. For rural parishes, small manufacturers and schools with limited budgets, that changes who gets a first look at advanced manufacturing.

Meeting a real labor need

The need is large. The Manufacturing Institute and Deloitte estimate that U.S. manufacturing could need as many as 3.8 million new employees between 2024 and 2033, and that about 1.9 million of those jobs could go unfilled if skills and applicant gaps are not addressed. In Louisiana, a December 2023 industry article reported a combined $154 billion in industrial projects in the pipeline across New Orleans, Baton Rouge and Lake Charles, and a need for as many as 5,400 more industry workers, including 2,000 electricians and 2,200 pipefitters and contract welders. A pathway that starts people in a virtual room and moves them to real machines is built for that need.

The role of an HBCU

Historically Black colleges and universities carry an outsized share of the work of building the country's science and engineering talent. National Science Foundation data show that 25% of the people who earned a science or engineering doctorate between 2013 and 2017 had earned their bachelor's degree at an HBCU. Southern University, an HBCU in Baton Rouge, is positioned to bring advanced manufacturing and immersive technology to students and communities that have often been left out of those fields.

Teachers and young students

The pathway does not start in college. Through SURADD (Southern University Reaching Across the Digital Divide), middle school teacher candidates, clinical educators and university faculty and students use interactive VR spaces for instruction and workforce training. When teachers are confident with the technology, students meet it early, and the pipeline into technical careers starts years sooner.

05

Why Southern University

A record in additive manufacturing

In 2017 Southern University became the first HBCU to partner with America Makes, the national public-private accelerator for additive manufacturing and 3D printing, as a Silver member. The partnership connects the university's curriculum to America Makes' workforce education roadmap and to the companies in its network.

A record in immersive education research

In 2019 the National Science Foundation awarded Southern University $1.65 million (award DUE 1915520) for "Enhancing Additive Manufacturing Education with Cybersecurity and Virtual Reality," with Penn State's CIMP-3D center as a partner and America Makes helping share the results. Southern University researchers have since published CAVE research at the American Society for Engineering Education.

A record in reaching schools

In 2023 the U.S. Department of Commerce awarded Southern University $6.2 million through the Connecting Minority Communities program for SURADD, which pays for VR equipment and connectivity and expands virtual immersion training for aspiring teachers.

Students who build

The Mobile CAVE is described as the world's first student-conceived advanced visualization research and training environment: students conceived and built it, and industry experts outfitted it. The XR JAGS student team runs headset demonstrations and works in the XR Development Studio. A program that puts students in charge of building the technology produces graduates who can build it again elsewhere.

06

Who it serves

Southern University students

Engineering, science and education students get access to metal and polymer printing, VR development, CAVE research and the chance to build the tools themselves.

K–12 schools and teachers

Teacher candidates and classroom teachers learn to use VR headsets and lessons, and students meet immersive STEM learning early.

Workers and job seekers

Learners who come through schools, community organizations, workforce centers, reentry programs or direct application can start the AM Lab track and move toward further training, credentials where available, apprenticeships and jobs.

Employers and plants

A plant can book the Mobile CAVE, have its crew practice in 3D at its own site, and connect with a training partner that understands both the virtual and the physical side of manufacturing.

Researchers and faculty

Faculty can request custom VR apps for their teaching or research and use the CAVE and headsets to study how people learn.

Agencies and communities

Public health, emergency response and community groups benefit from the same immersive approach applied to their own scenarios through the Mobile CAVE sub-projects.

07

Why fund it now

The foundation is already in place. The labs exist, the research is published, the VR modules have a working prototype, and the Mobile CAVE is getting ready to open. Funding now does not start a program from nothing; it connects and scales pieces that are already working.

Funding turns the prototype into a full track. Two of the eight AM Lab modules exist as VR lessons today. Support pays to build the remaining simulations, equip the traveling print station, train instructors and run the first cohorts with recorded, skill-by-skill assessment.

Funding extends reach. Every Mobile CAVE visit takes the pathway to a new plant, school or parish. Support for operations, content and staff is what turns a single truck into a statewide training resource.

Funding protects the long-term return. PwC's analysis shows VR training becomes more cost-effective as the number of learners grows. Lessons built once in the XR Development Studio can serve many groups, many sites and many years.

The timing matters. Louisiana's industrial project pipeline and the national manufacturing labor gap are here now, and the people who will fill those jobs are in school today. A pathway that starts them early and moves them to real machines is an investment in the state's workforce for the next decade.

08

How it connects

The vision ties every module together. The Metal 3D printing lab and the Polymer 3D printing lab are where learners reach real machines. The XR Development Studio builds the lessons. The Stationary CAVE and the CAVE demo: chemistry molecules show what room-size 3D learning feels like on campus. Classroom VR and teacher training brings headsets to K–12 schools, and Computational thinking research measures the effect on students. On the road, the Mobile CAVE sub-projects apply the same approach to K–12 outreach, crisis management, healthcare, research visualization, manufacturing, drone systems and the student-led operation of the truck itself, with Manufacturing technologies and cyber-additive XR as the direct home of the AM Lab track.

09

Questions funders ask

10

Sources